<< #744 Yerazee#746 Sharmaul >>
#745 Sharmor





Mutation Level:


Tame Rate:


Map Rarity:


Mutates From:


Mutates Into:



The Monsterpedia Description States:  "Entirely encased in steel, Sharmor are most commonly referred to as 'scrap fish', as they are often mistaken for light hunks of metal that have floated astray. Because of their weight, Sharmor are almost always swimming at a downward angle. Although they can swim near the surface, they usually only stay near it for short periods of time. A Sharmor only mutates at sunset for a still unknown reason, but they are always a spectacle to behold because their mutation ritual involves gathering all of their strength to leap out of the water and using the shininess of their skin to cast the setting sunlight across the water in a beautiful display."

Map LocationEdit

Sharmor is found in both Seed Yin and Seed Yang. It appears on the following maps:

  • Looting Base 1C (Uncommon)
  • Lagoon 2B (Uncommon)
  • Road to Green Despair Town (Seed Yin - Common; Seed Yang - Rare)
  • The Beach North (Common)
  • Sapphire Reef 2A (Common)
  • Forest Coast TR (Common)
  • The Beach Station (Common)
  • Sapphire Bay BR (Common)
  • Undead Ground 2A (Common)

Mutation LineEdit

Sharmor mutates into Sharmaul starting at level 35.


HP: 2 Atk: 6
Def: 5 Spd: 5
Int: 2 Stats: 10

Skill SetEdit

Sharmor learns the following skills naturally:

Skill Name Level Learned Power Element
Double Strike


30 Basic
Slice 8 35 Basic
Snow Ball 10 30 Water
Body Slam 17 45 Basic

Loot ListEdit

You can obtain the following items by looting wild Sharmors:

  • Plain Pelt (White)
  • Antler (Silver)
  • Spiral S Horn (Silver)
  • Straight Horn (Silver)

Other Info/TriviaEdit

-Sharmor's name is derived from the words "Shark" and "Armour."
-Sharmor costs 20 Tokens to buy from the Token Shop.
-Sharmor was designed by ?.

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